One thing I’ve been telling my friends repeatedly is that Diablo 4’s endgame is both brilliant and deeply flawed at the same time. Brilliant, because the combat is smooth, the classes feel powerful, and there’s always another goal to chase. Flawed, because once you hit that endgame loop, the flow of loot becomes so intense that it actually disrupts your progress rather than helping it.
Let me explain it the way I’ve experienced it.
When I’m deep into a late-season character—my Rogue or Barbarian or Necro—it’s all about refining the build. I’ve usually already decided which legendary aspects I need, what stats matter most, and which uniques are essential. So when I’m pushing dungeons or hunting bosses, I’m looking for something incredibly specific. The problem is that Diablo 4 throws everything at me whether I need it or not. Two-handed weapons I’ll never equip. Off-stat gloves I don’t want. Legendaries for other classes. Amulets with conditional bonuses that make no sense for my build buy diablo 4 gear.
And I have to check them all if I don’t want to miss something important.
This is the part where the game exhausts me. I’ve had sessions where I spent more time comparing affixes than actually fighting anything. I’ll look up and realise the dungeon has turned into a sorting puzzle instead of a battle. When your action RPG becomes item-admin software, something has gone wrong.
A loot filter would fix this instantly.
Imagine being able to colour-code items you care about, hide ones you don’t, or highlight combinations you’re specifically chasing. The game already has such complex affix pools that expecting players to manually check every item isn’t challenge—it’s busywork.
Path of Exile figured this out ages ago. Players can fine-tune their filters so only the worthwhile stuff pops out, and the game feels better for it. Diablo 4 can absolutely keep its distinct identity while embracing this modern standard.
What I want is simple:
Let me hide low-quality rares.
Let me highlight affixes I need.
Let me streamline the grind so I don’t burn out.
Because here’s the harsh reality: I’ve watched more of my friends quit the game because of loot fatigue than because of difficulty or content drought. When your inventory becomes the biggest boss fight, you know it’s time for change.
Diablo 4 has the foundations of an incredible long-term ARPG. But its loot system desperately needs a filter so players can chase greatness without drowning in clutter. If Blizzard ever adds one, I’ll be the first to dive back in headfirst u4gm Diablo 4 gold.