Embark Studios has finally revealed full details about the Expedition system in ARC Raiders, and the community is buzzing with excitement. A recent breakdown from a content creator highlighted everything players can expect from the new seasonal structure, but one strangely missing feature has become the center of conversation — a stash value counter that everyone assumed would exist buy ARC Raiders coins.
According to Embark’s announcement, the Expedition is an optional seasonal reset event, a “soft wipe” occurring roughly every two months. During this limited period, raiders can reset their progression in exchange for permanent rewards, including the Patchwork Raider outfit, the Scrappy Janitor cap, additional skill points (up to five each cycle), and twelve extra stash slots per Expedition. Temporary perks such as faster weapon repairs, bonus XP gains, and increased Scrappy material yields further reinforce the grind-focused loop. These resets form a fresh progression cycle designed to reward consistent play and long-term engagement.
However, one key requirement has sparked frustration across the community. To claim the bonus skill points, players must accumulate a stash valued at five million credits, combining account funds with the market value of stored items. The problem is simple but baffling: there is no in-game stash value counter. Without a built-in way to track progress, players are left to estimate totals manually, adding up weapons, consumables, gear, and materials on their own. This tedious process has become a running joke among fans, with many echoing the sentiment that “God forbid Embark included a stash value counter.”
The absence of this feature matters because visibility drives motivation in any progression-based system. Knowing the exact value of a stash allows players to pace their grind, plan efficiently, and avoid overinvesting time when they have already met the requirement. Without reliable data, raiders may mistakenly assume they are prepared for the wipe, only to fall short when the cycle resets. Still, the decision may be intentional. By withholding clear totals, the game maintains its survival-driven tone, pushing players to live with uncertainty and rely on instinct rather than perfect information.
Despite the missing metric, the Expedition system shows strong promise. Permanent rewards provide meaningful long-term goals, and with six wipes per year, players can earn more than seventy new stash slots annually. Over a decade-long roadmap, this could translate into hundreds of cumulative progression tiers, offering lasting incentive for anyone invested in the ARC Raiders universe.
In the end, the lack of a stash counter may make each Expedition feel like a calculated gamble, but that uncertainty fits the game’s identity. ARC Raiders has always thrived on tension, risk, and the unknown — and now, even a player’s inventory reflects that philosophy. After all, what could feel more immersive than facing a hostile world without ever knowing exactly how wealthy survival has made you?