Where to find perks machines in Black Ops 7

Rack up kills and XP effortlessly in Call of Duty Black Ops 7 with U4GMs bot lobby services. Join custom lobbies packed with bots for quick leveling, camo unlocks, and fun – all handled securely by experts, with fast setup and support anytime.

If you are loading into Astra Malorum for the first time, you are probably already thinking about how to stay alive long enough to enjoy it, and tools like CoD BO7 Bot Lobby can be tempting when you are just trying to learn the layout. The map opens in a wide spawn area with Quick Revive almost staring you down. Head up the nearby stairs, take a couple of short climbs, and you will see the blue machine sitting between the first two doors. It is hard to miss, and grabbing it early saves a lot of pain if a zombie sneaks up on you in those messy first rounds.

East Route: Quick Revive To Speed Cola

Once you have Quick Revive in your pocket, a lot of players like going through the Eastern door first. That route drops you into the Museum Infinitum, which is basically one big open room. Speed Cola sits right in the middle like it owns the place. You run in, clear a quick circle, and you are on it. The nice thing about this room is you can see most threats coming, so reloading between small waves feels pretty safe. If you are playing co‑op, it is a decent spot to pause and regroup, swap weapons from the box, and decide how greedy you want to get before pushing deeper into the map.

West Route: Jugger-Nog And Survivability

If you care more about not getting two‑tapped, the West door from spawn makes more sense. That door leads into The Luminarium. As soon as you step inside, look over to your left and you will spot the Jugger‑Nog machine tucked along the wall. A lot of people, me included, usually rush this perk first because the hits on Astra Malorum feel heavier than on older maps. It is the difference between casually training and getting slapped down when you mistime a slide. From there, keep pushing toward the Eastern side of the map and you will run into Stamin‑Up just outside that huge circular chamber. It is perfect for kiting long lines of zombies, especially once the rounds start speeding up and you are constantly rotating between lanes.

Mule Kick, Wisp Tea, And Power Pathing

After you sort the main survivability perks, you will eventually pass through the Harmonic Oculus room to turn on the power. Mule Kick sits very close to that switch. Leave the power room by the Eastern exit and watch the Western wall of the next area; the machine is right there waiting. It is ideal if you like juggling a strong wonder weapon, a wall gun, and a safety LMG. For the new Wisp Tea perk, you need to push out toward the Northwestern edge of the map. If you path from Jugger‑Nog and keep heading outside, you almost run straight into it. The machine stands near the edge overlooking the outer area, and it is hard to miss once you know you are aiming for that corner.

Wunderfizz Conditions And Late-Game Comfort

The only thing that feels a bit awkward on Astra Malorum is the Wunderfizz. It does not show up right away, so newer players often wander around thinking they have missed it. The game wants you to either survive until round 20 or pick up four separate perks first. After you grab that fourth perk, you still have to finish the current round before the machine appears. When it is finally active, check the central zone called the Stargazer’s Courtyard. You will see the Wunderfizz between a set of stairs going up on one side and down on the other. Once it is there, you can settle into your preferred setup, experiment with different perk combos, and it pairs nicely with services like u4gm CoD BO7 Bot Lobbies if you just want to grind builds and routes without sweating every single mistake.


Smsnaker235

28 Blog posts

Comments