If you spend long enough running bounties in Fallout 76, you start to see where people keep burning caps, and it usually begins with Head Hunts and the temptation to grab what look like quick upgrades instead of just earning them through the loop or picking up what you need with cheap fallout bottle caps in the first place. Folks drop 5,000 caps on a Head Hunt and then realise the posters would've come naturally from normal grunt jobs anyway. When the board says you cannot place a poster, it is not bugged, it just means you do not have one on you yet, so you are better off running a few standard bounties, letting the posters drop on their own, and keeping your wallet intact.
Handling Posters And Inventory
The game is oddly picky about handing out those Wanted Posters if you are already holding one, and you will notice it pretty fast when you grind a lot. What worked for me was treating posters like a resource I never keep in my pockets for long. I stash them at Highway Town, since the box is basically on your route anyway, and that lets you bank a decent pile without clogging your inventory. When you actually feel like doing a string of Head Hunts, you just grab a few from the box, run your targets back to back, then dump the extras again. It feels way smoother than stopping after every other bounty to reshuffle your bag, and it stops that annoying feeling that the game has quietly turned off the poster drops.
Good And Bad Bounty Spots
Some locations are chill and almost relaxing, and some just make you roll your eyes the moment the marker pops up. Ash Cave is easily the worst of the bunch, especially when the mutation of the day is Resilient. You have got tight tunnels, turrets tucked into ugly angles, and mobs coming from weird little ledges, so if you trigger the timer before clearing those guns, you are asking to get shredded. I usually sweep the turrets first, pick off a couple of stray enemies, then start the clock. The Chop Shop is basically the opposite: the target almost always appears up on the high ground, perfect for a sneak rifle approach or silenced commando setup. Just do not forget about the Wendigo inside; it is easy to ignore whatever is behind that noise until it jumps you from a corner and messes up an otherwise clean run.
Resilient Days, Buffs And Consumables
On Resilient days, a lot of players panic and start swinging at every single mob, which just turns the whole bounty into a slog. You do not really need to do that. If you tunnel vision the main bounty target and burn them down first, the Resilient buff tends to fall off the rest of the enemies, so you skip a load of tedious melee clean-up. To make that focus easier, I almost always pop Berry Mentats; being able to see that soft glow through walls helps you learn spawn spots and patrol paths without watching the same run a dozen times. Throw in something like Blight Soup for crit damage, and suddenly these bounties feel more like quick, sharp runs instead of messy brawls that chew through your ammo and patience.
Rewards, Gear And Long-Term Grind
The reward side of this loop is where people get frustrated, because you can break down hundreds of legendaries from bounties and still not see the specific top tier mod you want. Progress is slow, and you are not guaranteed that perfect Adrenal effect or whatever else you are chasing. The Head Hunter outfit is nice as a flex, it says you stuck with the system, but it will not magically boost your stats. What actually carries you is a solid build: Elder's Mark, Secret Service armour, perks like Thru-Hiker so you can drag your consumables around without feeling it, and then a steady flow of caps or items from a site like eznpc if you would rather top up your currency or gear instead of waiting on random drops.